![]() Sometimes confused with magic items or even artifacts, relics are unique items that carry the indelible mark of good upon them. Moradin's axe of ancestral virtue works just as well for any warlike but good deity. Most of the relics in the section below are based on the deities of the core D&D pantheon, but they don't have to be. But such a situation could be role-played, because the deal depends greatly on the relationship between the church and the specific PCs who've acquired the relic. Some churches might offer a finder's fee or other gifts equivalent to half the market price if the PCs return a lost relic to them. Many of the descriptions below have market prices listed for each relic, but those prices are given to help the DM design appropriate treasure for the NPCs in the campaign - you'll never find a price tag on a relic. Secondly, they're tied so tightly to worship of a particular deity, so only a very few characters can use them. They are much more rare than other magic items usually less than a half-dozen copies of each relic exist. Relics are generally not available for purchase, nor will PCs trying to sell them automatically find a buyer. Whether they are clerics or not, believers can wield relics if they have the True Believer feat and are high enough character level that if they were a cleric, they would have a spell slot high enough to sacrifice, activating the divine connection to the relic. Whenever the cleric or druid prepares spells (of each morning in the case of a spontaneous divine caster such as the favored soul), he decides whether or not he wants to keep the divine connection to the relic active. Any divine spellcaster such as a cleric, druid, or paladin of the relevant deity can temporarily sacrifice a spell slot of the level specified in the relic's description the divine spellcaster can't use the spell slot anymore, but he can use the relic. The wielder of a relic can establish the divine connection in two ways. ![]() ![]() ![]() That character must devote a measure of spiritual energy to keep open a divine connection between the relic he wields and his deity's power. A relic is a magic item - often, but not always, a wondrous item - that functions only when worn or held by a character who believes in the deity to whom the relic is dedicated. ![]()
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